![]() ![]() The Red component looks like it does nothing in a trap unless you have at least 15 splash (this is not true – it still can hit multiple targets even if it doesn’t say so). There is a particular type of Orange component supergem that yields 6x the mana of the normal O-component supergem. Instead of clicking the Mana Pool key, try pressing 4 or M. Gemcraft chapter 0 guide full#With a full map of RO supergems (we will talk about these in the next section), it is possible to get a mana pool of over 1 million. After 20 mana pools, you will double the amount of mana and score you will get every wave. With each mana pool, you will get 5% more mana and score gain. Mana pooling is the process of spending mana to increase your mana “pool.” The pool itself is not important. We have not talked much about mana pooling so far. ![]() To speed up the process, I recommend clicking on the gem, pressing 6 on your keyboard, and dragging to combine with the desired gem. You can place this in a tower to deal damage or You will find that once you have a few of these supergems, you will earn mana faster than you can possibly spend it. However, with supergemming, we can create gems that steal up to 10 mana per hit and fire 670 times per minute! Create a dual supergem that has an Orange component (try level ID# 11 Endurance, which is Orange and Green). There is a particular gem, the Orange gem, that “steals mana.” The mana gain from these gems seems pitifully low – only about 1-2 per hit. If you anger a wave with a high enough grade, each creature in the wave can have millions of Base score. However, if you anger with grade 7 and higher, the score will increase more and more. If you anger with grade 1-6, the score increase will diminish over time – with each successive anger, you will get less and less score increase. After a while, the armor of the creatures will become too high to deal with if you anger with grade 1s. The good thing about angering with higher grades is that you will need fewer angers to achieve higher score. However, the HP will increase faster with each anger. The higher the grade, the more score gain you will get. If you have enough mana and the damage to handle it, you should anger with higher grades of gems. The supergem is the basis of more advanced Gemcraft play. The result? After 30-50 or so gem combinations, you will acquire a gem with a firing speed of greater than 200, capable of killing armies of creatures. The resulting gem has more damage and slightly more firing speed, but with each combination, the amount of firing speed will increase exponentially. You can combine a grade 3 with grade 1s, for example. To supergem, you must take a Dual gem of grade 3 or higher and combine it with gems at least two grades lower. However, there is a much easier and less expensive method to building damage and increasing firing speed. Why? Because the resulting gem only has 1.5x the amount of damage as the two original gems. No info for enemy system.**The supergem** – After a point, it does not become beneficial to combine two gems of an equal grade. 9x Speed is not here, which might be combined with the 3x Speed button. Mana system seems to be currently following GC2. Other stuff: The gem inventory is much smaller so maybe it will be scrollable/has several pages. Peter hinted new strike spells so Curse and WoE might get replaced (and which one is replaced will likely be plot-related, have to wait at least for title announcement or some story update).īuildings: 2 new buildings, no idea what they can be so let's wait for further posts. Spells: Freeze, Beam and Barrage are (currently) still here. The 6th colour is probably Yellow but no guarantee on MD remaining as its gem special. ![]() Red might become bloodbound (Icon looks like the BB icon in GC2 but rotated, might be other functions though). Gem types: Mana and Armor gems likely will remain and probably also for Slow and Poison (on Christmas Tree). ![]() From what we see here are some of my analysis (Remember: Everything can still change at this stage where we are still at least several months away from release): ![]()
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